- Fernandes, F. Werner, C.; "A Scoping Review of the Metaverse for Software Engineering Education: Overview, Challenges and Opportunities", PRESENCE: Virtual and Augmented Reality, (vol.31, 2023), pp.107-146, ISSN 1054-7460.
- Fernandes, F. Camargo, C. Teixeira, E. Werner, C.; "Immersive Learning Frameworks: A Systematic Literature Review", IEEE Transactions on Learning Technologies, (vol.16, no.5, 2023), pp. 736-747, ISSN 1939-1382.
- Castro, D. Xexéo, G. Werner, C.; "Extending Educational Games Across Product Lines", 13th International Conference on Videogame Sciences and Arts (VJ 2023), Aveiro, Portugal, november 2023, pp. 134-149.
- Castro, D. Werner, C.; "A Multivocal review on derivation games", IARIA Congress, Valencia, Spain, november 2023, pp. 144-149.
- Castro, D. Werner, C.; "Exploring Product Line Concepts in Game Building", IARIA Congress, Valencia, Spain, november 2023, pp. 150-152.
- Rodrigues, C. Nazareth, V. Azevedo, R. Barbosa, P. Werner, C.; "Unseen: a 3D immersive experience game for visually impaired individuals", Workshop on User Interaction and Research in Game Desvelopment (WIPlay), Maceio, Brazil, october 2023, pp. 13-27.
- Fernandes, F. Werner, C.; "Towards a Blockchain-based Software Engineering Education", Colloquium on Blockchain and Decentralized Web/CSBC, Joao Pessoa, Brazil, august 2023, pp. 25-30.
- Fernandes, F. Castro, D. Werner, C.; "Immersive Learning Research from SVR Publications: A Re-conduction of the Systematic Mapping Study", Journal on Interactive Systems, (vol. 13, no. 1, 2022), pp. 205-220, ISSN 2763-7719.
- Fernandes, F. Werner, C.; "Software Product Line for Metaverse: Preliminary Results", IEEE Metaverse, Haikou, China, december 2022, pp. 1-8.
- Fernandes, F. Castro, D. Rodrigues, C. Werner, C.; "Evaluating User Experience of a Software Engineering Education Virtual Environment", 24th Symposium on Virtual and Augmented Reality (SVR), Natal, Brazil, october 2022, pp. 1-8.
- Fernandes, F. Werner, C.; "Accessibility in the Metaverse: Are we prepared?", Workshop on Human-Computer Interaction Aspects in Social Web (WAIHCWS), Diamantina, Brazil, october 2022, pp. 9-15.
- Fernandes, F. Castro, D. Rodrigues, C. Werner, C.; "Development of the Software Engineering Education Virtual Classroom Prototype: An Experience Report", 30o Workshop on Education in Computing (WEI), Niteroi, Brazil, august 2022, pp. 85-96.
- Costa, G. Teixeira, E. Braga, R. Werner, C.; "PROV-SwProcess: A PROV Extension Data Model for Software Development Processes", Journal of Web Semantics, (vol.71, 2021), pp. 1-22, ISSN 1570-8268.
- Fernandes, F. Castro, D. Werner, C.; "A Systematic Mapping Literature of Immersive Learning from SVR Publications", 23rd Symposium on Virtual and Augmented Reality (SVR), Gramado, Brazil, november 2021, pp. 1-13.
- Castro, D. Werner, C.; "Rebuilding games at runtime", First International Workshop on Automated Software Engineering for Computer Games (ASE4Games), Melbourne, Australia, november 2021, pp. 73-77.
- Castro, D. Werner, C.; "A structured review of game coding through modeling", XX Brazilian Symposium on Games and Digital Entertainment (SBGames), Gramado, Brazil, november 2021, pp. 1-5.
- Souza, B. Werner, C.; "Challenges and Opportunities on Using Games to Support IoT Systems Teaching", Latin American Learning Objects Community (LACLO), Arequipa, Peru, october 2021, pp. 518-521.
- Castro, D. Werner, C.; "Systematic Mapping on Software Reuse Teaching", 12th International Conference on Information and Communication Systems (ICICS), Valencia, Spain, may 2021, pp. 257-264.
- Fernandes, F. Werner, C.; "Supporting Software Engineering Education through Immersive Learning", SCILE Special Track/7th International Conference of the Immersive Learning (iLRN), may 2021, pp. 442-444.
- Costa, D. Teixeira, E. Werner, C.; "A repository to support software process reuse based on process lines", XIX Brazilian Symposium on Software Quality, Sao Luis, Brazil, december 2020, pp. 1-10.
- Castro, D. Werner, C.; "Reusing and Deriving Games for Teaching Software Reuse", International Journal on Advances in Software, (vol. 13, no. 3&4, 2020), pp. 207-216, ISSN 1942-2628.
- Costa, D. Teixeira, E. Werner, C.; "Towards a biology-based approach to support software process line evolution", Preliminary Results Track of XIX Symposium on Software Quality, Sao Luis, Brazil, december 2020, pp. 1-6.
- Castro, D. Werner, C.; "Unfolding for creation of educational games", Education Track of XIX Brazilian Symposium on Games and Digital Entertainment (SBGames), Gramado, Brazil, november 2021, pp. 1-5.
(SBGames), Recife, novembro 2020, pp. 822-825.
- Castro, D. Costa, D. Werner, C.; "Systematic mapping on the use of games for software engineering education", XXIII Iberoamerican Conference on Software Engineering (CIbSE), Curitiba, Brazil, november 2020, pp. 512-525.
- Costa, D. Teixeira, E. Werner, C.; "Evaluating the usefulness and ease of use of a Software Process Line tool", XXIII Iberoamerican Conference on Software Engineering (CIbSE), Curitiba, Brazil, november 2020, pp.180-193
- Castro, D. Werner, C.; "Mapping on the use of games for programming teaching with an emphasis on software reuse", 6th International Conference on Advances and Trends in Software Engineering (SOFTENG), Lisbon, Portugal, february 2020, pp. 1-5.
- Castro, D. Arantes, F. Werner, C.; "A tertiary mapping on the use of games for teaching software engineering", Education Track of XVIII Brazilian Symposium on Games and Digital Entertainment (SBGames), Gramado, Brazil, november 2021, pp. 1-5.
Brazil, october 2019, pp. 1120-1123.
- Fernandes, F. Werner, C.; "Towards Immersive Learning in Object-Oriented Paradigm: A Preliminary Study", 21st Symposium on Virtual and Augmented Reality (SVR), Rio de Janeiro, Brazil, october 2019, pp. 59-68.
- Teixeira, E. Aleixo, F. Amâncio, F. Oliveira Jr., E. Kulesza, U. Werner, C.; "Software Process Line as an Approach to Support Software Process Reuse: a Systematic Literature Review", Information and Software Technology, (vol. 116, no. 106175, 2019), pp. 1-22, ISSN 0950-5849.
Claudia Werner's home-page